Resizing pixel art
Death's Doorstep » Devlog
I wanted to add a floating baby that he carries on his back, but at 32x32 pixel density, the detail was lacking. Mix that with the fact that I was already disliking how blocky my game looked at larger screen sizes, I decided to resize my main character from 32x32 to 64x64. I had to adjust Unity's PPU from 100 to 200, to compensate for the larger sprite. It was pretty easy to convert to be honest. Here's the original vs the end product
Death's Doorstep
A spooky cartoony metroidvania
Status | In development |
Author | pebbz |
Genre | Platformer, Action, Adventure |
Tags | Dark Humor, Horror, Metroidvania, Pixel Art, Singleplayer, Spoopy, Unity |
More posts
- Particles and SFXDec 13, 2020
- Taking DamageNov 23, 2020
- The Stitch framework for UnityNov 11, 2020
- Combat VFXNov 09, 2020
- Advanced movementOct 18, 2020
- Splitting up the Standing stateOct 04, 2020
- State machinesSep 21, 2020
- How I Build a SceneAug 31, 2020
- Adding combatJul 13, 2020
- And then it became a metroidvaniaJun 23, 2020
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