Advanced movement
Death's Doorstep » Devlog
This week I wanted to add some advanced movement options to the game. These are mechanics that aren't necessarily required to complete the game, but will be needed for some secrets and speed running purposes.
These mechanics stemmed from an idea of allowing for more player expression in the game. Instead of forcing the game to be played in a linear fashion, I wanted to allow for multiple play styles.
Death's Doorstep
A spooky cartoony metroidvania
Status | In development |
Author | pebbz |
Genre | Platformer, Action, Adventure |
Tags | Dark Humor, Horror, Metroidvania, Pixel Art, Singleplayer, Spoopy, Unity |
More posts
- Particles and SFXDec 13, 2020
- Taking DamageNov 23, 2020
- The Stitch framework for UnityNov 11, 2020
- Combat VFXNov 09, 2020
- Splitting up the Standing stateOct 04, 2020
- State machinesSep 21, 2020
- How I Build a SceneAug 31, 2020
- Adding combatJul 13, 2020
- And then it became a metroidvaniaJun 23, 2020
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