How I Build a Scene
Death's Doorstep » Devlog
Starting now I'm moving over to video updates on the game's development. It's a little bit faster for me to put the content out there, which will help me be consistent on communicating changes.
This is the first in many video's to come. In this one I chose to focus on what I think about and how I build my Scenes in Unity, when working on Death's Doorstep. It being the first video, I kind of brushed over a lot of things pretty quickly. If there's anything you want to see more in depth, just drop a comment and I can dive a little bit deeper
Death's Doorstep
A spooky cartoony metroidvania
Status | In development |
Author | pebbz |
Genre | Platformer, Action, Adventure |
Tags | Dark Humor, Horror, Metroidvania, Pixel Art, Singleplayer, Spoopy, Unity |
More posts
- Particles and SFXDec 13, 2020
- Taking DamageNov 23, 2020
- The Stitch framework for UnityNov 11, 2020
- Combat VFXNov 09, 2020
- Advanced movementOct 18, 2020
- Splitting up the Standing stateOct 04, 2020
- State machinesSep 21, 2020
- Adding combatJul 13, 2020
- And then it became a metroidvaniaJun 23, 2020
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