State machines
Death's Doorstep » Devlog
If you develop games and don't make use of state machines, I highly recommend you check them out. In this video I break down the basics of how I created a state machine within Unity, as well as what benefits it gave me.
I tried to keep this video as a high-level summary of how the state machine works. If you're curious about anything specific, feel free to ask in the comments and I can explain how things work in more depth
Death's Doorstep
A spooky cartoony metroidvania
Status | In development |
Author | pebbz |
Genre | Platformer, Action, Adventure |
Tags | Dark Humor, Horror, Metroidvania, Pixel Art, Singleplayer, Spoopy, Unity |
More posts
- Particles and SFXDec 13, 2020
- Taking DamageNov 23, 2020
- The Stitch framework for UnityNov 11, 2020
- Combat VFXNov 09, 2020
- Advanced movementOct 18, 2020
- Splitting up the Standing stateOct 04, 2020
- How I Build a SceneAug 31, 2020
- Adding combatJul 13, 2020
- And then it became a metroidvaniaJun 23, 2020
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